

For example, the Animal Personhood and Rancher add the amazing Animal Specialist role but have the nasty drawback of greatly limiting what your colonists can eat.

Some memes add excellent roles but are terrible for your playstyle, and vice versa.
#Rimworld ideology g2a how to#
Choose whichever memes you want FIRST, then decide how to make the best of whichever roles are unlocked by those memes. Once your colony has enough pawns/the right kind of pawns, you will want all of your roles to be assigned. Some roles are more useful than others, but none of them are bad. This lets you add different roles (provided your memes have unlocked them).ĪLL ROLES ARE USEFUL. While editing your Ideology (in dev mode or when making a new colony) you can right click on a role to remove it. Finish editing your memes before you do anything else to avoid wasting time. If you don't want to start with a Fluid ideology (or made a mistake with Fluid), you can enable Dev Mode using the checkmark in the settings tab in the bottom right of the screen, select the ideology tab on the bottom of the screen, then select the Edit Ideology checkmark at the top right.ĭon't forget to disable dev mode afterwards to avoid making mistakes (and to get rid of the Dev Mode UI).Įvery time you edit your memes, the rest of your ideology (including specialists) is randomized. To edit your ideology after the game has started (which I highly recommend for Role Playing purposes alone), you can either start the game with a Fluid ideology or use Dev Mode. You want to transition to power armor eventually, which would make any pawn that 'recquires cape' or 'recquires hat' mad at you. Required clothing is optional, and not recommended. Specialist cooldowns are tied to specific pawns, so if you have more than 3 of the same kind of specialist you can theoretically keep their abilities active 24/7. You can't eliminate or bypass the cooldown by reassigning or unassigning these roles. Note that arresting a pawn for any reason (such as to stop a mental break) will also unassign that role.Ībility cooldowns of leaders and moral guides are tied to the role.

You can assign specialist roles using a ritual, and unassign them instantly at a mood penalty. Since your ideology can only choose TWO types of skill specialists, I recommend to have at least two memes that add different specialists. Which kinds of skill specialists are available to you depends on which memes you select. You can change which pawn has which role, but you can't change which roles are available without reforming a fluid ideology, recruiting pawns with a different ideology, or editing an ideology with dev mode. Specialist Roles are chosen at the start of the game. Unlike the Leader and Moral Guide, you can have as many Specialists as you want. An Ideology can only have up to two Specialist Skill roles, which adds up to a maximum of 4 roles total. All ideologies can have one Leader and one Moral Guide role.
